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展覽理念 Exhibition Introduction

台北發生了震驚社會的無差別殺人事件,我們誠摯地為所有無辜的受害者默哀,也願社會遠離衝突與恐慌。在這一事件中,由於媒體指稱犯案者喜好暴力電玩而為引發了許多爭議。

 

而在諸多正反意見的論辯中,更凸顯我們對於暴力電子遊戲的認識太過片面且粗淺。反對電玩的論者可能根本沒有玩過暴力遊戲,更無法理解這些遊戲在視覺和操控上的呈現與反應,只從片面的聯想中找尋必然有害的線索;而支持電玩遊戲的論者也忽視了暴力遊戲中對於玩家心智中隱含的威脅與宣染。

 

此外,當我們談到暴力遊戲時,片面地聯想就是「殺人」,試問宗教歧視、性別差異、同性戀、動物環保等等難道不算是另外一種言語、宗教上的暴力嗎? 我們不可能杜絕網路、電影、小說中所有帶有暴力描述之作品,而電子遊戲作為世界最具代表性的數位科技與娛樂產業,與其防堵與恐慌,不如真正地認識的暴力電玩,並從中探索防範再次發生類似案例的可能性。 也因此我舉辦了這次的展覽,將主題定為:《誰來扣板機:暴力電玩遊戲的內涵與理路》,透過主題影片和演講試圖討論暴力遊戲的發展與分級制度,更透過實機的遊玩經驗,傳達能夠最後決定「開槍與否」的實踐者,正掌握在自身的抉擇,而非作品的命定。 讓喜歡遊戲的玩家、甚至是家長和親子一起來認識這個嚴肅但卻與我們密切相關之議題,這可能是一個有效的發洩管道,也可能是對於社會更多的認識。

 

Who Pulled the Trigger: The Connotation and Context of Violent Video Games

 

The society was shocked by the 2014 Taipei Metro attack. We sincerely take a moment of silence for all the innocent victims of this attack, and expect our society to stay away from conflict and trepidation. The mass media provoke considerable controversies by pointing out that the murderer indulges in violent video games.

 

The debate over violent video games highlights people’s biased and superficial understanding about them. Those who are against violent video games may never play them previously; let alone understanding the presentation and reaction of these video games in terms of their visual effects and manipulation. They simply assess thenegative implicationsof these video games from their own biased conjectures. Similarly, those who favor violent video games ignore the implicit threats and influencesthat the games exert on players mind.

 

In addition, when it comes to violent video games, we tend to associate it with “killing people.” However, are not discrimination on the grounds of religion, gender, and sexual orientation, as well as animal abuse and environmental damage equally violent in terms of language?

 

It is impossible to eliminate violent content from all movies, novels, and information on the Internet. Video gamesare the most representative of digital technology and the entertainment industry in general. To prevent similar unfortunate incidents from happening again, we shouldcorrectly understand violent video games rather than habitually block and fear them.

 

Therefore, I organize the exhibition titled“Who Pulled the Trigger: The Connotation and Context of Violent Video Games.”On the one hand, this exhibition addresses the development and rating system of violent video games through videos and keynote speeches. On the other hand, by offering the viewers the experience of actually playing violent video games, the exhibition conveys that the very player, rather than the game setting, makes the final decision of “shoot or not shoot.”

 

This exhibition sincerely invites players, parents, and their children to explorethis serious issue to which our daily life closely related. This exhibition mayserve as an effective outlet for our pressure as well as a more profound understanding of the society.

 

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